Classes and talent trees

Ten classes, three talent trees each, and up to 51 permanent talent points to spend. Pick a class to open its talent planner.

Warrior

Arms, Fury, Protection

A melee fighter with front-facing Shield Guard, sweeping attacks and Charge. Build around weapon strikes, sustained pressure or a defensive line.

Plan 57 talents

Paladin

Holy, Protection, Retribution

A plate-armored fighter with Holy Guard. Combine holy damage with shields, healing and support for nearby allies.

Plan 57 talents

Hunter

Beast Mastery, Marksmanship, Survival

A ranged hunter with shots, traps and a companion. Shape your kit through Beast Mastery, Marksmanship or Survival.

Plan 56 talents

Rogue

Assassination, Combat, Subtlety

A mobile melee fighter with Evasion and recovery tools. Poison, burst attacks and evasive play reward careful positioning.

Plan 57 talents

Priest

Discipline, Holy, Shadow

Mix healing and shields with holy or shadow damage. Discipline, Holy and Shadow create different ways to survive and support a group.

Plan 56 talents

Shaman

Elemental, Enhancement, Restoration

Use lightning, elemental attacks, totems and healing. Elemental, Enhancement and Restoration support distinct damage and support builds.

Plan 55 talents

Mage

Arcane, Fire, Frost

Control crowds with frost, burn them with fire or channel arcane power. Blink makes positioning part of every build.

Plan 57 talents

Warlock

Affliction, Demonology, Destruction

Layer curses and damage over time, call on demons and transform with Metamorphosis. Affliction, Demonology and Destruction change the shape of the fight.

Plan 57 talents

Druid

Balance, Feral Combat, Restoration

Shift between Bear, Cat, Moonkin and Tree of Life as your build develops. Balance, Feral and Restoration cover damage, resilience and healing.

Plan 57 talents

Death Knight

Blood, Frost, Unholy

A plate-armored melee class with Runeblade Parry and Death Grip. Blood, Frost and Unholy bring leech, ice, diseases and summoned allies.

Plan 57 talents