Mage
Turn a hundred enemies into one opening.
Control crowds with frost, burn them with fire or channel arcane power. Blink makes positioning part of every build.
Click a talent to add a rank. Right-click or Shift+click removes one. Each tier needs 5 more points in that tree; the arrow-marked talents need their prerequisite.
Arcane
Fire
Frost
These descriptions come from the game’s talent catalog. Open Talents in your Armory in-game to see your trained ranks, exact effects and current sigil prices. How talent training works.
Arcane talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Arcane Subtlety | 1 | 2 ranks | Your magic slips past every ward: +6% damage to bosses and rares per rank. | None |
| Arcane Focus | 1 | 3 ranks | Arcane Missiles and Arcane Explosion deal 5% more damage per rank. | None |
| Magic Absorption | 1 | 3 ranks | You absorb the blows: you take 4% less contact damage per rank. | None |
| Improved Arcane Explosion | 2 | 3 ranks | Arcane Explosion reaches 8% farther per rank. | 5 points in Arcane |
| Improved Arcane Missiles | 2 | 1 rank | Begin every run with Arcane Missiles in your first slot instead of Frostbolt. Arcane Missiles deals 10% more damage. | 5 points in Arcane |
| Arcane Concentration | 2 | 3 ranks | Your spells have a 10% chance to make you Clearcasting: your cooldowns recover 10% faster per rank for 6 sec. | 5 points in Arcane |
| Arcane Meditation | 3 | 3 ranks | Meditation becomes calm: while untouched you regenerate 0.5% of your maximum health per second per rank. | 10 points in Arcane |
| Missile Barrage | 3 | 1 rank | Arcane Explosion, Frostbolt and Fireball have a 20% chance to make Arcane Missiles ready, and that volley fires 1 extra missile. | 10 points in Arcane Improved Arcane Missiles rank 1 |
| Arcane Resilience | 3 | 1 rank | Your mind hardens your skin: +3 armor. | 10 points in Arcane |
| Focus Magic | 3 | 1 rank | Your critical hits focus magic in allies within 20 yd: they deal 8% more damage for 8 sec. Once every 8 sec. | 10 points in Arcane |
| Improved Blink | 4 | 2 ranks | Blink leaves you untouchable 0.25 sec longer per rank. | 15 points in Arcane |
| Presence of Mind | 4 | 1 rank | Every 10 sec in combat your mind races: a free Arcane Missiles volley fires at 75% damage. | 15 points in Arcane Missile Barrage rank 1 |
| Arcane Mind | 4 | 3 ranks | Mana becomes resolve: +3% maximum health per rank. | 15 points in Arcane Arcane Resilience rank 1 |
| Prismatic Cloak | 5 | 2 ranks | A prismatic cloak turns blows aside: +1.5 armor per rank. | 20 points in Arcane |
| Arcane Instability | 5 | 3 ranks | You deal 2% more damage with everything and gain 2% critical strike chance per rank. | 20 points in Arcane Presence of Mind rank 1 |
| Spell Power | 5 | 2 ranks | Your critical hits deal 10% more damage per rank. | 20 points in Arcane |
| Arcane Barrage | 6 | 1 rank | Arcane Missiles crits burst into a barrage: enemies within 6 yd of the target take 50% of the hit. | 25 points in Arcane |
| Netherwind Presence | 6 | 3 ranks | All your cooldowns recover 3% faster per rank. | 25 points in Arcane Arcane Instability rank 3 |
| Arcane Power | 7 | 1 rank | Arcane casts build Arcane Power (5 stacks, 8 sec): +5% damage and +2% cooldown recovery per stack; at 5, Arcane Missiles fires 2 extra missiles. | 30 points in Arcane Netherwind Presence rank 3 |
Fire talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Improved Fire Blast | 1 | 3 ranks | Fire Blast recovers 5% faster per rank. | None |
| Impact | 1 | 3 ranks | Your spells have a 10% chance to stun the target for 0.5 sec per rank. | None |
| Flame Throwing | 1 | 2 ranks | Your Fire spells reach 10% farther per rank. | None |
| Ignite | 2 | 3 ranks | Your critical strikes ignite the target: it burns for 20% of the hit per rank over 6 sec. | 5 points in Fire |
| Improved Fireball | 2 | 1 rank | Begin every run with Fireball in your first slot instead of Frostbolt. Fireball deals 10% more damage. | 5 points in Fire |
| Incinerate | 2 | 2 ranks | +2.5% critical strike chance per rank. | 5 points in Fire |
| Improved Flamestrike | 3 | 3 ranks | Flamestrike covers 10% more ground per rank. | 10 points in Fire |
| Pyroblast | 3 | 1 rank | Pyroblast joins your spells at the start of every run, beside Fireball. It deals 10% more damage. | 10 points in Fire Improved Fireball rank 1 |
| Improved Scorch | 3 | 3 ranks | Your fire leaves the target vulnerable: Scorch and Fire Blast deal 5% more damage per rank. | 10 points in Fire |
| Hot Streak | 4 | 1 rank | Two Fire crits within 4 sec make Pyroblast ready at once. Once every 6 sec. | 15 points in Fire Pyroblast rank 1 |
| Critical Mass | 4 | 3 ranks | +2% critical strike chance per rank. | 15 points in Fire |
| Playing with Fire | 5 | 3 ranks | You play with fire: you deal 3% more damage per rank with everything. | 20 points in Fire |
| Combustion | 5 | 1 rank | Every 3rd Fireball, Fire Blast, Flamestrike, Pyroblast or Blast Wave combusts: its target burns for an extra 20% of the hit. | 20 points in Fire Hot Streak rank 1 |
| Blast Wave | 5 | 1 rank | Every 10 sec in combat a Blast Wave erupts around you for 80% damage, slowing what it hits. | 20 points in Fire Critical Mass rank 3 |
| Dragon's Breath | 5 | 1 rank | When an enemy hits you, you breathe fire: a free Dragon's Breath scorches and scatters the foes in front of you. Once every 8 sec. | 20 points in Fire |
| Molten Fury | 6 | 2 ranks | Molten fury finishes the weak: every hit kills a normal enemy below 3% health per rank. Bosses are immune. | 25 points in Fire |
| Burnout | 6 | 2 ranks | Your critical hits deal 10% more damage per rank. | 25 points in Fire Combustion rank 1 |
| Fire Power | 6 | 3 ranks | Fireball, Pyroblast, Fire Blast, Scorch, Flamestrike and Blast Wave deal 5% more damage per rank. | 25 points in Fire |
| Living Bomb | 7 | 1 rank | Each Fireball plants a Living Bomb on its target: after 3 sec or on death it explodes for 100% of the hit within 8 yd, and its kills pass one more bomb on. | 30 points in Fire Burnout rank 2 |
Frost talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Frost Warding | 1 | 2 ranks | Frost wards your body: +1.5 armor per rank. | None |
| Improved Frostbolt | 1 | 3 ranks | Frostbolt recovers 5% faster per rank. | None |
| Elemental Precision | 1 | 3 ranks | +2% critical strike chance per rank. | None |
| Ice Shards | 2 | 2 ranks | Your critical hits shatter for 10% more damage per rank. | 5 points in Frost |
| Frostbite | 2 | 3 ranks | Your chills have a 15% chance to freeze the target in place for 0.5 sec per rank. | 5 points in Frost |
| Improved Frost Nova | 2 | 2 ranks | Frost Nova recovers 10% faster per rank. | 5 points in Frost |
| Permafrost | 2 | 3 ranks | Your slows, roots, stuns and fears last 10% longer per rank. | 5 points in Frost |
| Piercing Ice | 3 | 3 ranks | Frostbolt, Ice Lance, Cone of Cold, Blizzard and Frost Nova deal 5% more damage per rank. | 10 points in Frost |
| Ice Barrier | 3 | 1 rank | Ice Barrier joins your spells at the start of every run, beside Frostbolt. It recovers 10% faster. | 10 points in Frost |
| Shatter | 3 | 3 ranks | Frozen foes shatter: +2% critical strike chance per rank. | 10 points in Frost Improved Frost Nova rank 2 |
| Arctic Reach | 4 | 2 ranks | Frostbolt, Ice Lance and Blizzard reach 10% farther, and Frost Nova and Cone of Cold 10% wider, per rank. | 15 points in Frost |
| Cold Snap | 4 | 1 rank | Dropping below 35% health snaps Ice Barrier ready at once. Once every 30 sec. | 15 points in Frost Ice Barrier rank 1 |
| Winter's Chill | 4 | 3 ranks | Winter's Chill clings to the strong: +5% damage to bosses and rares per rank. | 15 points in Frost Shatter rank 3 |
| Icy Veins | 5 | 1 rank | Every 20 sec in combat your veins run icy: your cooldowns recover 25% faster for 6 sec. | 20 points in Frost Cold Snap rank 1 |
| Improved Cone of Cold | 5 | 3 ranks | Cone of Cold deals 6% more damage per rank. | 20 points in Frost |
| Summon Water Elemental | 6 | 1 rank | Every 30 sec in combat frost answers your call: your Mirror Images (the Water Elemental's stand-in) step out for 15 sec and cast Frostbolt beside you. | 25 points in Frost |
| Chilled to the Bone | 6 | 3 ranks | Frostbolt and Ice Lance deal 5% more damage per rank. | 25 points in Frost Icy Veins rank 1 |
| Arctic Winds | 6 | 3 ranks | Arctic winds follow you: you deal 3% more damage per rank with everything. | 25 points in Frost |
| Deep Freeze | 7 | 1 rank | Frostbolt and Ice Lance deal 75% more to rooted or stunned enemies and shatter 40% onto foes within 4 yd; every 3rd Frostbolt roots its target 3 sec. | 30 points in Frost Chilled to the Bone rank 3 |