Zones and encounters

Six zone families give the world different rhythms. The live zone chooser shows every available destination, its boss lineup, special rules and unlock requirements.

Homelands

Explore between fights. Familiar open landscapes reward curiosity with shrines, caches, a coffin and wandering rares. Watch the boss ladder as you explore.

ZoneStatus
The BarrensAvailable
Elwynn ForestAvailable
DurotarAvailable
TeldrassilAvailable
Dun MoroghAvailable
MulgoreAvailable
Tirisfal GladesAvailable
WestfallAvailable
DuskwoodAvailable
Redridge MountainsAvailable
NagrandAvailable
ZangarmarshAvailable
Grizzly HillsAvailable
Howling FjordAvailable

Arenas

Stand your ground. Survive rounds of enemies entering through arena gates. A closing damage ring makes positioning more demanding as the run advances.

ZoneStatus
Gurubashi ArenaAvailable
Argent Tournament GroundsAvailable
Nagrand ArenaAvailable

Warfronts

Fight on changing ground. Defend the central standard from waves entering through gates. Stand at a gate’s brazier to seal it temporarily and relieve the pressure.

ZoneStatus
The Dark PortalAvailable
Gates of Ahn'QirajAvailable
Fire Plume RidgeAvailable
Mount HyjalAvailable
Hellfire PeninsulaAvailable
Shadowmoon ValleyAvailable
Light's Hope ChapelAvailable
The Bone WastesAvailable
Hyjal SummitAvailable
Wyrmrest TempleAvailable

Raids

A different kind of raid night. A shorter kill ladder lights boss altars from the first encounter. Every boss drops a free cache, with fewer ordinary enemies between fights.

ZoneStatus
NaxxramasAvailable
UlduarAvailable
Icecrown Citadel (temporarily unavailable)Temporarily unavailable
KarazhanAvailable
The Frozen ThroneAvailable

Cities

Hold through the assault. Street levers can reveal a cache, gold or a swarm. A merchant stall gives you another place to spend the gold earned during your run.

ZoneStatus
Shattrath CityAvailable
DalaranAvailable

Battleground

Watch the field. Carry the enemy flag home to summon the next boss immediately. The flag slows its carrier and prevents class escapes; temporary rune boosts help the battle.

ZoneStatus
Warsong GulchAvailable

The boss ladder

Kills advance the ladder through a run’s bosses. Later bosses are summoned through altars. The zone chooser and run HUD show the active rules; complete the final required encounter to win a finite run. Boss pressure, dangerous ground and optional objectives ask you to move and choose carefully.

Seven kinds of optional contracts

Runs can offer Seal the Rift, Recover the Supplies, Hold the Line, Escort, Bounty, Light the Beacons and Cleanse the Corruption. Approach the marked objective and follow its banner and ground directions. Success can provide experience, gold, a potion, a barrier and a free choice or treasure, depending on the contract.

These objectives are optional for ordinary Survival victory. Special reward conditions can require completed objectives; check Boss Contracts in the Armory for the current realm settings.

The Frozen Throne

The Frozen Throne is a special raid destination. The Lich King also appears as a chase encounter in eligible finite runs. His presence, access rules and rewards are part of Warforge Veterans’ own progression, not a recreation of a full World of Warcraft raid.

Read about endgame progression.