Hunter
Keep your distance. Control the hunt.
A ranged hunter with shots, traps and a companion. Shape your kit through Beast Mastery, Marksmanship or Survival.
Click a talent to add a rank. Right-click or Shift+click removes one. Each tier needs 5 more points in that tree; the arrow-marked talents need their prerequisite.
Beast Mastery
Marksmanship
Survival
These descriptions come from the game’s talent catalog. Open Talents in your Armory in-game to see your trained ranks, exact effects and current sigil prices. How talent training works.
Beast Mastery talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Improved Aspect of the Hawk | 1 | 3 ranks | Your spells have a 10% chance to quicken your cooldowns by 7% per rank for 6 sec. | None |
| Endurance Training | 1 | 3 ranks | +3% maximum health per rank. | None |
| Thick Hide | 1 | 3 ranks | +1.5 armor per rank. | None |
| Improved Aspect of the Monkey | 2 | 3 ranks | Dodging becomes footwork: you take 4% less contact damage per rank. | 5 points in Beast Mastery |
| Bestial Wrath | 2 | 1 rank | Begin every run with Bestial Wrath in your first slot instead of Arcane Shot. Bestial Wrath deals 10% more damage. | 5 points in Beast Mastery |
| Unleashed Fury | 2 | 3 ranks | Your pet and your other followers deal 8% more damage per rank. | 5 points in Beast Mastery |
| Pathfinding | 2 | 2 ranks | You move 5% faster per rank. | 5 points in Beast Mastery |
| Spirit Bond | 3 | 2 ranks | You and your pet share a bond: every 6 sec in combat you recover 2% of your maximum health per rank. | 10 points in Beast Mastery |
| Intimidation | 3 | 1 rank | Every 10 sec in combat your pet intimidates the nearest enemy within 8 yd: it is stunned for 1.5 sec (bosses are interrupted). | 10 points in Beast Mastery Bestial Wrath rank 1 |
| Ferocity | 3 | 3 ranks | +2% critical strike chance per rank. | 10 points in Beast Mastery |
| Aspect Mastery | 3 | 1 rank | Aspect of the Pack lasts 30% longer and recovers 20% faster. | 10 points in Beast Mastery |
| Ferocious Inspiration | 4 | 3 ranks | Your critical strikes inspire the pack: allies within 20 yd deal 3% more damage per rank for 8 sec. | 15 points in Beast Mastery |
| Frenzy | 4 | 2 ranks | Your critical strikes send you into a frenzy: your cooldowns recover 10% faster per rank for 4 sec. | 15 points in Beast Mastery Ferocity rank 3 |
| Longevity | 5 | 3 ranks | Bestial Wrath recovers 5% faster per rank. | 20 points in Beast Mastery |
| Serpent's Swiftness | 5 | 3 ranks | Your cooldowns recover 3% faster per rank. | 20 points in Beast Mastery |
| Bestial Discipline | 6 | 2 ranks | Kill Command recovers 10% faster per rank. | 25 points in Beast Mastery |
| Kindred Spirits | 6 | 3 ranks | Your spirit and your pet's are one: your pet and your other followers deal 8% more damage per rank. | 25 points in Beast Mastery |
| The Beast Within | 7 | 1 rank | Every 3rd Bestial Wrath (every 20 sec without it) frees the beast within for 8 sec: +15% damage, your pet deals 50% more and splashes, and you take 20% less contact damage. | 30 points in Beast Mastery Kindred Spirits rank 3 |
Marksmanship talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Improved Concussive Shot | 1 | 2 ranks | Concussive Shot has a 25% chance to stun its target for 0.5 sec per rank. | None |
| Lethal Shots | 1 | 3 ranks | +2% critical strike chance per rank. | None |
| Efficiency | 1 | 3 ranks | Mana becomes tempo: your cooldowns recover 3% faster per rank. | None |
| Improved Hunter's Mark | 2 | 3 ranks | Your mark finds the strong: +5% damage per rank against bosses and rares. | 5 points in Marksmanship |
| Aimed Shot | 2 | 1 rank | Begin every run with Aimed Shot in your first slot instead of Arcane Shot. Aimed Shot deals 10% more damage. | 5 points in Marksmanship |
| Improved Arcane Shot | 2 | 3 ranks | Arcane Shot and Aimed Shot recover 5% faster per rank. | 5 points in Marksmanship |
| Improved Serpent Sting | 3 | 3 ranks | Serpent Sting deals 6% more damage per rank. | 10 points in Marksmanship |
| Mortal Shots | 3 | 2 ranks | Your critical strikes deal 10% more damage per rank (170% at 2/2). | 10 points in Marksmanship Aimed Shot rank 1 |
| Hawk Eye | 3 | 1 rank | Your shots and strikes deal 20% more damage to enemies more than 12 yd away. | 10 points in Marksmanship |
| Rapid Killing | 3 | 2 ranks | Each kill steadies your aim: +5% damage per rank for 6 sec. | 10 points in Marksmanship |
| Scatter Shot | 4 | 1 rank | When an enemy strikes you, you scatter it and every enemy within 6 yd: they flee for 2 sec. Once every 10 sec. | 15 points in Marksmanship |
| Barrage | 4 | 3 ranks | Multi-Shot and Volley deal 5% more damage per rank. | 15 points in Marksmanship |
| Ranged Weapon Specialization | 4 | 3 ranks | Arcane Shot, Aimed Shot and Steady Shot deal 4% more damage per rank. | 15 points in Marksmanship |
| Silencing Shot | 5 | 1 rank | Aimed Shot silences its target: it is stunned for 1 sec, and a boss is interrupted. | 20 points in Marksmanship |
| Improved Barrage | 5 | 1 rank | Multi-Shot looses 1 more arrow. | 20 points in Marksmanship Barrage rank 3 |
| Master Marksman | 5 | 3 ranks | You deal 3% more damage per rank with everything. | 20 points in Marksmanship |
| Piercing Shots | 6 | 3 ranks | Your critical strikes pierce: the target bleeds for 10% of the hit per rank over 6 sec. | 25 points in Marksmanship |
| Trueshot Aura | 6 | 1 rank | Each Aimed Shot that lands rallies your party: allies within 20 yd deal 10% more damage for 8 sec. | 25 points in Marksmanship Improved Barrage rank 1 |
| Chimera Shot | 7 | 1 rank | Aimed Shot stings its target and 4 enemies within 6 yd with Serpent Sting, and deals 60% more damage to targets already stung. | 30 points in Marksmanship Trueshot Aura rank 1 |
Survival talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Monster Slaying | 1 | 3 ranks | You know how monsters fall: +6% damage per rank against bosses and rares. | None |
| Deflection | 1 | 3 ranks | Parrying becomes footwork: you take 4% less contact damage per rank. | None |
| Savage Strikes | 1 | 2 ranks | +2.5% critical strike chance per rank. | None |
| Entrapment | 2 | 2 ranks | Explosive Trap entraps: the first enemy it catches is rooted for 1 sec per rank. | 5 points in Survival |
| Trap Mastery | 2 | 1 rank | Begin every run with Explosive Trap in your first slot instead of Arcane Shot. Explosive Trap deals 10% more damage. | 5 points in Survival |
| Clever Traps | 2 | 2 ranks | Explosive Trap blasts 10% wider and burns 15% longer per rank. | 5 points in Survival |
| Deterrence | 3 | 1 rank | Dropping below 35% health puts you on guard: you take 50% less damage for 5 sec. Once every 30 sec. | 10 points in Survival |
| T.N.T. | 3 | 3 ranks | Explosive Trap, Explosive Shot and Volley deal 5% more damage per rank. | 10 points in Survival Trap Mastery rank 1 |
| Survivalist | 3 | 3 ranks | +3% maximum health per rank. | 10 points in Survival |
| Surefooted | 3 | 3 ranks | Frost Trap, your escape, recovers 10% faster per rank. | 10 points in Survival |
| Counterattack | 4 | 1 rank | When an enemy strikes you, you counterattack and root it for 2 sec. Once every 5 sec. | 15 points in Survival Deterrence rank 1 |
| Lock and Load | 4 | 1 rank | Explosive Shot joins your spells at the start of every run, beside Explosive Trap. It deals 10% more damage. | 15 points in Survival T.N.T. rank 3 |
| Killer Instinct | 4 | 3 ranks | +2% critical strike chance per rank. | 15 points in Survival |
| Lightning Reflexes | 5 | 3 ranks | Agility becomes quickness: your cooldowns recover 3% faster per rank. | 20 points in Survival |
| Wyvern Sting | 5 | 1 rank | Every 10 sec in combat you sting the nearest enemy within 8 yd to sleep: it is stunned for 2 sec (bosses are interrupted). | 20 points in Survival |
| Hunting Party | 5 | 2 ranks | Your critical strikes replenish the hunting party: allies within 20 yd recover 3% of their maximum health per rank. Once every 6 sec. | 20 points in Survival |
| Master Tactician | 6 | 3 ranks | Your spells have a 10% chance to reveal an opening: +6% damage per rank for 8 sec. | 25 points in Survival |
| Black Arrow | 6 | 1 rank | A black curse rides your arrows: your traps, stings and other damage over time deal 15% more damage. | 25 points in Survival |
| Explosive Shot | 7 | 1 rank | Explosive Shot detonates again 1 sec after it hits (5 yd, 60%, slowing 30%), and Explosive Trap and Volley ticks may make it ready (Lock and Load). | 30 points in Survival Black Arrow rank 1 |