Shaman
Bring the storm to the battlefield.
Use lightning, elemental attacks, totems and healing. Elemental, Enhancement and Restoration support distinct damage and support builds.
Click a talent to add a rank. Right-click or Shift+click removes one. Each tier needs 5 more points in that tree; the arrow-marked talents need their prerequisite.
Elemental
Enhancement
Restoration
These descriptions come from the game’s talent catalog. Open Talents in your Armory in-game to see your trained ranks, exact effects and current sigil prices. How talent training works.
Elemental talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Convection | 1 | 3 ranks | Mana becomes tempo: all your cooldowns recover 3% faster per rank. | None |
| Concussion | 1 | 3 ranks | Lightning Bolt, Chain Lightning and your Shocks deal 5% more damage per rank. | None |
| Elemental Warding | 1 | 3 ranks | The elements ward you: you take 4% less contact damage per rank. | None |
| Call of Flame | 2 | 3 ranks | Your Searing and Magma Totems deal 6% more damage per rank. | 5 points in Elemental |
| Lightning Mastery | 2 | 1 rank | Chain Lightning joins your spells at the start of every run, beside Lightning Bolt. It recovers 10% faster. | 5 points in Elemental |
| Reverberation | 2 | 3 ranks | Earth Shock, Flame Shock and Frost Shock recover 5% faster per rank. | 5 points in Elemental |
| Elemental Focus | 3 | 1 rank | Your critical strikes make you Clearcasting: +15% damage for 4 sec. Once every 8 sec. | 10 points in Elemental |
| Call of Thunder | 3 | 3 ranks | +2% critical strike chance per rank. | 10 points in Elemental Lightning Mastery rank 1 |
| Eye of the Storm | 3 | 2 ranks | Calm in the eye of the storm: being hit quickens your cooldowns by 8% per rank for 4 sec. | 10 points in Elemental |
| Storm Reach | 4 | 2 ranks | Lightning Bolt and Chain Lightning reach 10% farther per rank. | 15 points in Elemental |
| Lightning Overload | 4 | 2 ranks | Lightning Bolt has a 20% chance to overload, casting a second bolt at once for 25% of its damage per rank. | 15 points in Elemental Call of Thunder rank 3 |
| Booming Echoes | 4 | 2 ranks | Earth Shock, Flame Shock and Frost Shock deal 8% more damage per rank. | 15 points in Elemental |
| Elemental Precision | 5 | 3 ranks | Your spells find the seams of the strong: +5% damage to bosses and rares per rank. | 20 points in Elemental |
| Elemental Fury | 5 | 1 rank | Your critical hits deal 20% more damage. | 20 points in Elemental Lightning Overload rank 2 |
| Totem of Wrath | 5 | 1 rank | Every 20 sec in combat a Totem of Wrath empowers allies within 20 yd: they deal 10% more damage for 8 sec. | 20 points in Elemental |
| Astral Shift | 6 | 3 ranks | Dropping below 35% health shifts you into the Astral Plane: you take 10% less damage per rank for 6 sec. Once every 30 sec. | 25 points in Elemental |
| Elemental Mastery | 6 | 1 rank | Every 3rd Lightning Bolt or Chain Lightning is mastered: it hits 1 more target and deals 20% more damage. | 25 points in Elemental Elemental Fury rank 1 |
| Shamanism | 6 | 3 ranks | Lightning Bolt and Chain Lightning deal 5% more damage per rank. | 25 points in Elemental |
| Thunderstorm | 7 | 1 rank | Every 5th Lightning Bolt or Chain Lightning calls a free Thunderstorm around you, and for 3 sec Lightning Bolt hits 1 more target. | 30 points in Elemental Elemental Mastery rank 1 |
Enhancement talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Ancestral Knowledge | 1 | 3 ranks | Mana becomes vigour: +3% maximum health per rank. | None |
| Thundering Strikes | 1 | 3 ranks | +2% critical strike chance per rank. | None |
| Improved Lightning Shield | 1 | 3 ranks | Lightning Shield deals 6% more damage per rank. | None |
| Improved Ghost Wolf | 2 | 2 ranks | Ghost Wolf answers faster: your escape recovers 10% faster per rank. | 5 points in Enhancement |
| Stormstrike | 2 | 1 rank | Begin every run with Stormstrike in your first slot instead of Lightning Bolt. Stormstrike deals 10% more damage. | 5 points in Enhancement |
| Anticipation | 2 | 3 ranks | Dodging becomes footwork: you take 4% less contact damage per rank. | 5 points in Enhancement |
| Enhancing Totems | 3 | 2 ranks | Your Windfury, Stoneskin, Searing and Magma Totems last 15% longer per rank. | 10 points in Enhancement |
| Flurry | 3 | 3 ranks | Your critical hits quicken your cooldowns by 8% per rank for 3 sec. | 10 points in Enhancement Stormstrike rank 1 |
| Elemental Weapons | 3 | 3 ranks | Windfury stirs your weapon: Stormstrike has a 15% chance to strike again at once for 25% of its damage per rank. | 10 points in Enhancement |
| Dual Wield Specialization | 4 | 3 ranks | Stormstrike and Lightning Shield deal 5% more damage per rank. | 15 points in Enhancement Dual Wield rank 1 |
| Dual Wield | 4 | 1 rank | Your off hand joins in: single-target strikes and bolts also hit enemies within 2 yd of the target for 50% damage. | 15 points in Enhancement Flurry rank 3 |
| Toughness | 4 | 3 ranks | +1.5 armor per rank. | 15 points in Enhancement |
| Unleashed Rage | 5 | 2 ranks | Your critical hits unleash rage in allies within 20 yd: they deal 5% more damage per rank for 8 sec. | 20 points in Enhancement |
| Shamanistic Rage | 5 | 1 rank | Every 30 sec in combat you enter a Shamanistic Rage: you take 25% less damage for 6 sec. | 20 points in Enhancement |
| Mental Dexterity | 5 | 3 ranks | Your mind guides your blade: you deal 3% more damage per rank with everything. | 20 points in Enhancement |
| Feral Spirit | 6 | 1 rank | Every 30 sec in combat two Spirit Wolves answer your call and fight beside you. | 25 points in Enhancement Shamanistic Rage rank 1 |
| Improved Stormstrike | 6 | 2 ranks | Stormstrike recovers 10% faster per rank. | 25 points in Enhancement |
| Maelstrom Weapon | 7 | 1 rank | Your melee hits build Maelstrom Weapon; at 3 stacks a free Lightning Bolt at 200% damage strikes the nearest enemy. | 30 points in Enhancement Feral Spirit rank 1 |
Restoration talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Improved Healing Wave | 1 | 3 ranks | Healing Wave recovers 5% faster per rank. | None |
| Tidal Focus | 1 | 3 ranks | Mana becomes tempo: all your cooldowns recover 3% faster per rank. | None |
| Ancestral Healing | 1 | 3 ranks | Being healed hardens your skin: you take 4% less damage per rank for 6 sec. | None |
| Totemic Focus | 2 | 3 ranks | Your totems recover 5% faster per rank. | 5 points in Restoration |
| Improved Chain Heal | 2 | 1 rank | Chain Heal joins your spells at the start of every run, beside Lightning Bolt. It heals 10% more. | 5 points in Restoration |
| Healing Focus | 2 | 3 ranks | You hold your focus under blows: you take 4% less contact damage per rank. | 5 points in Restoration |
| Totemic Mastery | 3 | 1 rank | Your totems reach 20% farther. | 10 points in Restoration Totemic Focus rank 3 |
| Tidal Mastery | 3 | 3 ranks | +3% critical strike chance per rank, for your heals as well as your spells. | 10 points in Restoration Improved Chain Heal rank 1 |
| Restorative Totems | 3 | 3 ranks | Your Healing Stream, Stoneskin and Windfury Totems last 15% longer per rank. | 10 points in Restoration |
| Healing Way | 4 | 3 ranks | Healing Wave heals 6% more per rank. | 15 points in Restoration |
| Nature's Swiftness | 4 | 1 rank | Dropping below 35% health makes Chain Heal ready at once. Once every 30 sec. | 15 points in Restoration Tidal Mastery rank 3 |
| Ancestral Awakening | 4 | 3 ranks | Your critical strikes and heals wake an ancestral spirit: allies within 20 yd recover 2% of their maximum health per rank. Once every 5 sec. | 15 points in Restoration |
| Nature's Guardian | 5 | 2 ranks | Dropping below 35% health restores 10% of your maximum health per rank. Once every 30 sec. | 20 points in Restoration |
| Mana Tide Totem | 5 | 1 rank | Mana becomes life: every 8 sec in combat a Mana Tide restores 5% of maximum health to allies within 20 yd. | 20 points in Restoration Nature's Swiftness rank 1 |
| Tidal Waves | 5 | 2 ranks | After you cast Chain Heal, your cooldowns recover 10% faster per rank for 6 sec. | 20 points in Restoration |
| Riptide | 6 | 1 rank | A riptide feeds your Chain Heal: it recovers 20% faster and heals 10% more. | 25 points in Restoration Mana Tide Totem rank 1 |
| Purification | 6 | 3 ranks | Chain Heal and Healing Wave heal 5% more per rank. | 25 points in Restoration |
| Earth Shield | 7 | 1 rank | Earth Shield guards the most injured ally (every 10 sec): hits on them heal 5% of maximum health and shock the attacker for twice that, as do your spell hits; your heals on them are 20% stronger. | 30 points in Restoration Riptide rank 1 |