Paladin
Hold the line in a storm of holy light.
A plate-armored fighter with Holy Guard. Combine holy damage with shields, healing and support for nearby allies.
Click a talent to add a rank. Right-click or Shift+click removes one. Each tier needs 5 more points in that tree; the arrow-marked talents need their prerequisite.
Holy
Protection
Retribution
These descriptions come from the game’s talent catalog. Open Talents in your Armory in-game to see your trained ranks, exact effects and current sigil prices. How talent training works.
Holy talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Divine Strength | 1 | 3 ranks | Strength becomes stamina: +3% maximum health per rank. | None |
| Divine Intellect | 1 | 3 ranks | Intellect becomes power: Holy Shock deals 5% more damage per rank. | None |
| Healing Light | 1 | 3 ranks | Holy Light heals for 6% more per rank. | None |
| Improved Lay on Hands | 2 | 2 ranks | Dropping below 35% health lays hands on you: you recover 10% of your maximum health per rank. Once every 30 sec. | 5 points in Holy |
| Holy Shock | 2 | 1 rank | Begin every run with Holy Shock in your first slot instead of Hammer of Wrath. Holy Shock deals 10% more damage. | 5 points in Holy |
| Improved Seal of Righteousness | 2 | 3 ranks | Righteousness fills your blows: Hammer of Wrath, Exorcism and Holy Wrath deal 4% more damage per rank. | 5 points in Holy |
| Holy Power | 3 | 3 ranks | +2% critical strike chance per rank, for your strikes and your heals alike. | 10 points in Holy |
| Infusion of Light | 3 | 1 rank | Each Holy Shock also heals the most injured ally within 12 yd, you included, for 20% of the damage it deals. | 10 points in Holy Holy Shock rank 1 |
| Illumination | 3 | 2 ranks | Mana becomes tempo: your critical strikes and critical heals quicken your cooldowns by 10% per rank for 4 sec. | 10 points in Holy |
| Improved Blessing of Wisdom | 3 | 2 ranks | Wisdom becomes renewal: every 8 sec in combat, allies within 20 yd recover 3% of their maximum health per rank. | 10 points in Holy |
| Unyielding Faith | 4 | 2 ranks | Your faith does not bend: after Blessing of Freedom you are untouchable 0.25 sec longer per rank. | 15 points in Holy |
| Divine Favor | 4 | 1 rank | Divine favor rests on you: your critical strikes and critical heals land for 170% instead of 150%. | 15 points in Holy Infusion of Light rank 1 |
| Blessed Hands | 4 | 2 ranks | Your party Blessing of Freedom recovers 10% faster and lasts 15% longer per rank. | 15 points in Holy |
| Pure of Heart | 5 | 3 ranks | While nothing strikes you, you recover 0.5% of your maximum health per second per rank. | 20 points in Holy |
| Divine Illumination | 5 | 1 rank | Every 20 sec in combat divine light floods you: your cooldowns recover 30% faster for 6 sec. | 20 points in Holy |
| Holy Guidance | 5 | 3 ranks | Wisdom guides your hand: you deal 3% more damage per rank with everything. | 20 points in Holy |
| Purifying Power | 6 | 2 ranks | Exorcism and Holy Wrath deal 8% more damage per rank. | 25 points in Holy |
| Light's Grace | 6 | 2 ranks | Holy Light recovers 10% faster per rank. | 25 points in Holy |
| Beacon of Light | 7 | 1 rank | Every heal you land also heals the most injured other ally within 40 yd for 40% of the amount; with nobody else hurt, each heal you cast strikes a boss (else the nearest enemy) for 150% of its amount as Holy damage. Holy Light recovers 25% faster. | 30 points in Holy Light's Grace rank 2 |
Protection talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Improved Devotion Aura | 1 | 3 ranks | Your Devotion Aura hardens: +1.5 armor per rank. | None |
| Precision | 1 | 3 ranks | Your blows find the gaps: +2% critical strike chance per rank. | None |
| Redoubt | 1 | 3 ranks | You take 4% less contact damage per rank. | None |
| Toughness | 2 | 3 ranks | +3% maximum health per rank. | 5 points in Protection |
| Consecration | 2 | 1 rank | Begin every run with Consecration in your first slot instead of Hammer of Wrath. Consecration covers 10% more ground. | 5 points in Protection |
| Blessing of Kings | 3 | 1 rank | Every 8 sec in combat you renew the blessing of kings: allies within 20 yd deal 8% more damage for 8 sec. | 10 points in Protection |
| Improved Righteous Fury | 3 | 3 ranks | Righteous fury burns: Consecration deals 3% more damage and covers 5% more ground per rank. | 10 points in Protection Consecration rank 1 |
| Shield Specialization | 3 | 3 ranks | Your shield bites back: enemies that hit you take 2 damage per rank. | 10 points in Protection Redoubt rank 3 |
| Improved Hammer of Justice | 3 | 2 ranks | Hammer of Justice recovers 10% faster and stuns 15% longer per rank. | 10 points in Protection |
| Blessing of Sanctuary | 4 | 1 rank | Sanctuary blunts every blow: you take 10% less contact damage, and enemies that hit you take 4 damage. | 15 points in Protection |
| Holy Shield | 4 | 1 rank | Your shield takes flight: Avenger's Shield joins your spells at the start of every run. It deals 10% more damage. | 15 points in Protection Blessing of Sanctuary rank 1 |
| Reckoning | 4 | 1 rank | Every blow you take may be repaid: being hit has a 20% chance to make Avenger's Shield ready again. | 15 points in Protection |
| Anticipation | 4 | 3 ranks | You read the press of foes: +0.25 armor per rank for each enemy within 5 yd, up to 6 enemies. | 15 points in Protection |
| Sacred Duty | 5 | 2 ranks | Duty steels you: +3% maximum health per rank, and Divine Shield recovers 10% faster per rank. | 20 points in Protection |
| One-Handed Weapon Specialization | 5 | 3 ranks | Avenger's Shield, Judgement, Hammer of the Righteous and Holy Wrath deal 5% more damage per rank. | 20 points in Protection |
| Ardent Defender | 5 | 3 ranks | Dropping below 35% health hardens your resolve: you take 10% less damage per rank for 8 sec. Once every 30 sec. | 20 points in Protection |
| Divine Guardian | 6 | 2 ranks | You guard those behind you: when you are hit, allies within 20 yd gain a shield absorbing 4% of their maximum health per rank for 6 sec. Once every 6 sec. | 25 points in Protection |
| Shield of the Templar | 6 | 1 rank | Avenger's Shield strikes 1 more enemy and its slow lasts 20% longer. | 25 points in Protection |
| Avenger's Shield | 7 | 1 rank | Avenger's Shield jumps 5 more times for 40% more damage, 50% more again on bosses and rares; each enemy it strikes adds 2% of your maximum health to an absorb (up to 12%). In your Consecration you take 15% less contact damage. | 30 points in Protection Shield of the Templar rank 1 |
Retribution talents
| Talent | Tier | Ranks | Effect | Requires |
|---|---|---|---|---|
| Deflection | 1 | 3 ranks | Parrying becomes footwork: you take 4% less contact damage per rank. | None |
| Benediction | 1 | 3 ranks | Mana becomes tempo: Judgement and Exorcism recover 5% faster per rank. | None |
| Improved Blessing of Might | 1 | 3 ranks | Might fills your arm: Hammer of Wrath and Judgement deal 4% more damage per rank. | None |
| Improved Judgement | 2 | 1 rank | Begin every run with Judgement in your first slot instead of Hammer of Wrath. Judgement deals 10% more damage. | 5 points in Retribution |
| Pursuit of Justice | 2 | 2 ranks | You pursue the guilty: you move 5% faster per rank. | 5 points in Retribution |
| Vindication | 3 | 3 ranks | Your spells vindicate: the first enemy each one strikes deals 8% less damage per rank for 5 sec. | 10 points in Retribution |
| Conviction | 3 | 3 ranks | +2% critical strike chance per rank. | 10 points in Retribution |
| Seal of Command | 3 | 1 rank | Your seal commands every blow: single-target strikes and bolts also hit every enemy within 2 yd of the target for 50% damage. | 10 points in Retribution |
| Eye for an Eye | 3 | 2 ranks | An eye for an eye: enemies that hit you take 3 damage per rank. | 10 points in Retribution |
| Two-Handed Weapon Specialization | 4 | 3 ranks | Judgement, Hammer of the Righteous and Hammer of Wrath deal 4% more damage per rank. | 15 points in Retribution |
| Vengeance | 4 | 3 ranks | Your critical strikes fill you with vengeance: +5% damage per rank for 8 sec. | 15 points in Retribution Conviction rank 3 |
| Sanctity Aura | 4 | 1 rank | Your Sanctity Aura blesses the fight: every 8 sec in combat, allies within 20 yd gain 10% more damage for 8 sec. | 15 points in Retribution |
| The Art of War | 5 | 1 rank | Exorcism joins your spells at the start of every run, and critical strikes by Judgement or your hammers make it ready, its next cast dealing 20% more. | 20 points in Retribution |
| Repentance | 5 | 1 rank | Every 12 sec in combat the nearest enemy within 8 yd is made to repent: it is stunned for 2 sec (bosses are interrupted). | 20 points in Retribution |
| Fanaticism | 5 | 2 ranks | Zeal sharpens every blow: your critical strikes deal 10% more damage per rank (170% at 2/2). | 20 points in Retribution Repentance rank 1 |
| Sheath of Light | 6 | 3 ranks | Light sheathes your blade: 1.5% of the damage you deal per rank heals you. | 25 points in Retribution |
| Crusader Strike | 6 | 1 rank | Judgement strikes like a crusader: it recovers 15% faster and deals 10% more damage. | 25 points in Retribution |
| Righteous Vengeance | 6 | 3 ranks | Judgement critical strikes sear the target for 10% of the hit per rank over 6 sec. | 25 points in Retribution |
| Divine Storm | 7 | 1 rank | Judgement becomes a storm: it strikes up to 6 enemies within 8 yd for 140% damage (a boss also takes a full single-target Judgement), and 25% of the damage dealt heals the three most injured allies within 20 yd. | 30 points in Retribution Crusader Strike rank 1 |