Both Homelands map events were easy to read and easy to sit out. They now move fast and change every time.
- Stampede: two herds of 8 charge at once on two crossing lanes, at 30 yards a second (was one herd of 12 at 18). The lanes cross near the party, but not on it, at a different angle each time. Gold chevrons mark both lanes for 3 seconds (was 5). A beast still takes 15% of your maximum health and throws you 7 yards, once per stampede.
- Ghost wall: three rings now sweep across the whole zone at 14 yards a second, each one collapsing from the edge through the centre, so the centre is no longer safe. Each ring has a 25-degree gap at a new angle, drawn in green with arrows from your hero. The first gap shows 5 to 9 seconds ahead (longer on bigger zones), enough to reach it from anywhere at normal run speed, and each later gap shows 2 seconds before its ring. Stand in the gap as the ring passes. A ring that touches you outside its gap costs 12% of your maximum health, once per ring. The whole wall takes 23 to 37 seconds (was 43).
- Rooms saved before this update finish their events under the old rules.